


You play as Lorraine, a beleaguered single mother wandering a theme park after dark in search of her son, Callum, who, likewise, is searching for his lost teddy bear. And, against the odds, The Park manages to hold together thanks to an engaging story, some smart design choices and, crucially, a short runtime.

But, each subgenre of horror is brought to life entertainingly enough on its own. They don’t always make sense in conversation with each other what’s this spooky New Orleans mansion doing next to the Hall of Presidents? You might wish that the developers at Funcom had picked a lane and stayed in it. The Park arranges these themes and story beats like Imagineers might map out rollercoaster placement at Disneyland. It even offers up some mascot scares and teddy bears for the Five Nights at Freddy’s crowd. A brochure mentioning the “Overlook Motel.” Tophats, trench coats and pointy fingers. It borrows its pall of mourning, monster design and parental anxiety from The Babadook, shrouds it in an ichor-drenched Lovecraft-style descent into madness and sets it against the dark-secrets-in-small-town-Maine backdrop of the works of Stephen King.Īnd, on the off chance you didn’t catch these allusions, The Park riddles its world with explicit references. The Switch port, out now, faithfully maintains the excitement of the original 2015 release, as well as its uncritical embrace of the touchstones of the wider genre. The Park is a pulse-quickening funfair where all the attractions are allusions to other, better works of horror.
