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Stronghold warlords economic campaign
Stronghold warlords economic campaign











stronghold warlords economic campaign

For example, to produce clothes to make happier civilians, you need to build a silkworm farm for silkworm cocoons, which then must be transported to a silk workshop where silk is produced, and finally to a clothes workshop where the end product finds its way to your storage facilities. Managing the economy is addictive, especially since many things need to go through a production chain before you get a final product. I mean, would you not be happy if someone made you a luxurious house to live in instead of a rundown shack that could collapse at any moment? But of course, the trade-off is that building higher quality housing costs more resources resources that could be put elsewhere, which requires forward planning and is a balancing act for the player. Building quality houses is another way to improve popularity while increasing your population limit. Of course, this will prompt a sharp decline of popularity but as long as it stays in the green there will be new arrivals of peasants until the population limit is reached. The higher their happiness, the higher you can tax them. But raise the taxes too high or run out of food and they will abandon your kingdom, which will lead to a downward spiral and eventually, your doom. Build a beautiful kingdom with low taxes, good quality housing and abundant food and they will flock to it, allowing you to put them to work or recruit them as soldiers. In Stronghold: Warlords the popularity mechanic is back, and this is where you can gauge the overall happiness of your peasants. Seeing these defenses take down incoming hordes of units is never a dull moment, reminding me of a scene from Lord of the Rings (but with humans instead of Orcs).īut before any enemy can be taken on, peasants must be appeased as they are the backbone of your war machine. At first it starts as merely constructing some walls, but before you know it, you are placing towers, where your archers will have an even larger range of fire to rain hell upon any foolish armies that approach your fort, to ballista towers, mangonel platforms, and even a caged tiger to unleash upon the unfortunate men that have chosen your castle to raid. The castle is the most fun aspect of the Stronghold games and defending it is a thrill. I really enjoyed this aspect of the game as unlike most RTS games, where the whole world is your building landscape, stronghold wants you to be more organized and less sloppy with city layout. Since Stronghold uses a logistics system where workers need to transport the resources to these buildings so they can be used, coupled with the limited building space you have available, it is of utmost importance to thoughtfully plan your city layout to ensure maximum efficiency. You start with your storage house and granary, as these buildings hold all the resources gathered by your workers will be stored for construction projects. You construct economic buildings, wall them in, then build your army for defensive and offensive purposes. The Stronghold games are relatively simple to grasp. During a tumultuous period in Asian history, you will be fighting grand armies, toppling giant man-made fortresses guarded to the teeth, and managing peasants, who are a very finicky bunch.

stronghold warlords economic campaign

Stronghold: Warlords is the next entry of Firefly Studios’ long running castle-building RTS franchise, and the first one to leave the desert lands of the Middle East and enter the jungles of Southeast Asia. But boy, can taking down castles be a hell of a time. "Introducing co-op means that one player can handle base building, while the other leads their forces into battle or prepares their defences for an incoming siege.War, war never changes. "Stronghold is already a complex game for newcomers, with the mix of economic city building, castle simulation and real-time strategy" said Marketing Director Nick Tannahill. Then in the endgame while one player lays siege to the enemy their co-op partner can divert resources and direct pincer attacks from nearby friendly warlords. Early on in a match one player could manage their castle estate, while the other forms alliances with warlords to bring in valuable resources and secure strategic positions across the map. Co-op means advanced players can share the 'grand strategy' gameplay between them, optimising their use of each warlord for economic or militaristic purposes. The new warlords system, which allows players to command a network of unique warlords across the battlefield with their own castles and armies, also benefits from this new game mode.













Stronghold warlords economic campaign